![]() The majority of the weapons feel useful but the ACR and MP7 seem to have a distinct power advantage. It could help if the "detailed stats" page was updated with each attachment so you didn't have to use guess work with the bar graphs. Though the way the stat bars go red/green makes things look Dramatically impactful but when you're done, the bars look more what you expect. In comparison to Gunsmith on modern Call of Duty, this game has a clear indication of the positive/negative aspects of each attachment choice. ![]() The simple weapon attachment system is a nice statement of intent with the simplicity of the game. I quite enjoy the arcade-like nature of the movement and gunplay, it feels good overall and when the animations are polished it will probably visually look more coherent. Player movement feels fast and responsive without feeling weightless or have the stupid slide-cancelling obsession that came in MW2019. There have been a few times where I feel like I've died a split second before I could react to what's on screen. Bullets seem to have a good hit detection rate though there does seem to be a slight tick-rate delay when it comes to shooting around corners or jumping around corners. The shooting feels mostly solid with the only real jankiness being the fast reload animations. The moment-to-moment gameplay feels pretty reminiscent of the era between Modern Warfare 3 for Xbox 360 and Black Ops 3. I will include a TLDR at the bottom while the text is to give more context on what I think and why. For the record, I'm playing on Xbox Series X with a Controller. ![]() So I wanted to share my feedback on what's available just now. Having a fair amount of experience with F2P games and shooters, it's something I definitely have years of experience in. After I tried out high mobility builds in the game, it was hard to go back.I've hit level 10 on the XDefiant Closed Cross-play test and have been following this game since its announcement. Compared to weapons like the M4A1, you’ll be flying around the map in XDefiant. We also have the Collapsed Stock for even more mobility. ![]() We have the Quick Mag for faster reloads and more ammo capacity. All three of these pieces will work well together to ensure balance.įor the other two additions, there are no negatives to worry about on the MP7. Then we add the Grip Tape to balance out the recoil recovery losses. This comes at the cost of some spread accuracy and recoil recovery. The Lightweight Barrel and the Superlight rail are going to improve the ADS speed and overall movement speed that you have. Three of the attachments on the list have some negatives with hefty positives. I found that using minimalistic attachments with low negatives works best on a weapon like this. Most of the additions will be based on mobility with some subtle control buffs. XDefiant – Best MP7 Buildīecause this submachine gun has such great base stats, we don’t have to go overboard with the corrections on attachments. All we have to do is add some good supporting attachments and we have ourselves a scary build to sprint around the map with. Just like other shooters, the MP7 offers up base stats that allow the weapon to be incredibly mobile while retaining control and damage. However, some weapons are clearly reaching the top of their class, and it’s the MP7 that has quicklu become popular in the submachine gun category. Nearly every weapon currently in XDefiant has the potential to wipe out the enemy team in the right hands and deliver players some crazy streaks.
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