Killing vast numbers of different types of zombies yields Infected trophies, which you can cash in at a Craftmaster to upgrade those blueprints. Craftmasters will sell you blueprints for useful offensive and defensive objects such as mines, Molotovs, health packs, and immunity boosters that stop you from turning into a zombie when you’re away from UV light (which basically fries the Infected). Then there’s a vast amount of loot to collect, including crafting materials, weapons, armor, and valuables that can be sold to merchants. ![]() This changing city is one of the big new features added to Dying Light 2, but it isn’t enormously successful, amounting to more of a curiosity than anything that significantly changes the gameplay. Plus there are crucial infrastructure buildings, including water towers, windmills, electrical sub-stations and Metro stations, that Aiden can power up or unlock, and then assign to specific factions, which will physically alter the surrounding area – Survivors will install ground-level crash-mats allowing you to fall from heights without damage, while PKs will set up zombie traps. The story also branches, forcing you to make decisions at certain points, thereby earning favor or scorn with particular characters or individual factions – although you can often afford to be a bit cavalier, since pretty much everyone you meet will betray you at some point. Completing the story missions, side missions, and the many random activities dotted around the city reward XP to spend on new parkour and combat abilities.ĭying Light 2: Stay Human is a complex, full-blown RPG masquerading as a mere zombie game. For example, Aiden can collect Inhibitors, which allow him to improve his base stats for health and stamina (the latter crucial for both combat and parkour). It boasts a dizzying number of systems that feed into each other, yet cohere in near-miraculous fashion. It swiftly becomes apparent that, to an even greater extent than the first game, Dying Light 2: Stay Human is a complex, full-blown RPG masquerading as a mere zombie game. A welter of systems feeding into the story ![]() But Aiden also gets caught up in performing missions for the Survivors, who view the PKs as oppressors. The new leader of the PKs, Aitor, agrees to let Aiden through if he finds out who killed Lucas. The Metro tunnel leading from Old Villedor to other parts of the city is under the control of the Peace Keepers (known as PKs), whose leader, Lucas, has been assassinated. At first, the action is confined to the district of Old Villedor, but Aiden is desperate to reach the city’s skyscraper-studded Central Loop, where information regarding Mia, he’s told, can be found in a bar called the Fish Eye.īut before he can get to Central Loop, there’s a lot of story-driven action to undergo. ![]() ![]() Like the first game, a day-night cycle is a prominent feature: the Infected (as Dying Light 2 calls its zombies) mostly sleep indoors by day and come out onto the streets to wreak havoc at night, so it’s safest for Aiden to use his parkour skills to traverse Villedor via its rooftops after dark. A character called Hakon rescues him and, having acquired said biomarker, the fun begins in earnest. There he is nearly hanged because he doesn’t have a biomarker: a wristband that changes color if he’s about to turn into a zombie. After an encounter with some Renegades – a somewhat Borderlands-style street-gang faction – and getting infected with the zombie-inducing virus, Aiden makes it to Villedor.
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